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April 04, 2014 AT 11:38 AM
In what could be construed as a response to some of the framerate and resolution deficiencies between the Xbox One and the PS4, Microsoft took the stage at the San Francisco Build Conference to demonstrate how cloud computing technology can enhance video game graphics. This is the sort of thing that Microsoft has been talking about since the Xbox One reveal, but we’ve yet to get much of an idea of how it will actually work when the rubber hits the road.