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Policy: Technology

Pregame film study shifts to phones, tablets

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Photo - In this photo from Aug. 14, 2014, John Wirtz, Chief Product Officer of Hudl, speaks of his company's product in Lincoln, Neb. Hudl is a software company that has developed a way to immediately get game film to coaches after games and break down and separate different plays by type. (AP Photo/Nati Harnik)
In this photo from Aug. 14, 2014, John Wirtz, Chief Product Officer of Hudl, speaks of his company's product in Lincoln, Neb. Hudl is a software company that has developed a way to immediately get game film to coaches after games and break down and separate different plays by type. (AP Photo/Nati Harnik)
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Oklahoma cornerback Zack Sanchez had just found out the Sooners would be facing Alabama in the Sugar Bowl. Shortly thereafter, his game prep began. On his cell phone.

Hours of digital video of his opponent was instantly available to be seen with the swipe of a screen while he walked across campus, lounged at home or chatted with teammates.

Film-room study has long had a crucial role in studying an opposing team, but it was tedious and often came with long hours in a dark room. Now, with a phone or tablet, players can search and scan video from almost anywhere. Something that was once a jumbled mess is as simple as a phone app.

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